Code a Game with SCRATCH
Course Duration: 1 hour
Instructor: Gabe Mac
Price: (ON SALE SAVE $79) $20
Do you want to learn how to Code Video Games?
Does all the difficult tech jargon scare you?
Do you think technology and coding are too difficult to learn?
This course is for you.
This course from The Game Beyond is perfect for ANY beginning Game Designer. Using the Game Development Platform of SCRATCH, students learn how to code interactive projects as easy as building a LEGO set. In just an hour, you will have made your first interactive game, and can share it with your friends.
SCRATCH is an open-source Game Development Platform made by MIT. It was specifically designed to be the easiest coding platform around. From Pre-schoolers to Seniors have learned how to code with SCRATCH.
More About The SCRATCH Course
This training teaches you how to design a video game in Scratch. Scratch is a development platform made by MIT to help people learn how to code.
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You will be able to develop your own game in SCRATCH
You will be able to save and share your game
You will be able to change other games on scratch for your needs
You will learn the basic theory of Code and Game Development
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Anyone who wants to go into IT
Anyone who wants to become a Game Designer
Teachers who want to teach students how to code
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No programming or previous acting or presenting experience is needed.
This course has links to all free online tools
This course is best when taken with a group of friends or colleagues.
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How to start a Project in Scratch
Sprite animation
Backdrops and Stages
Conditional Programming
Random Programming
Sound Programming
Interaction Programming
About Your Coach Gabe Mac
Gabriel McIntyre, also known as Gabe Mac, is an experienced Interactive Performance, New Media and Game Design instructor, with over 20 years of teaching experience at various colleges in Europe. He has worked on numerous game projects for clients such as Guerrilla Games, Davilex, T-Mobile, and Microsoft. Gabe is a renowned speaker and has given keynote speeches at conferences worldwide, including DLD (Munich) and Le Web (Paris). He was previously the Head of Innovation at Indie Amsterdam, where his campaigns won several digital and advertising awards. Currently, he is travelling the world, teaching organizations, students, and artists how to change the world through serious game design.
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